Game Objective
The objective in Roulette is to predict the number on which the ball will land by placing one or more bets that cover, or partly cover that particular number.
Game Play
A standard roulette wheel is divided into thirty-seven pockets with numbers 0-36. There are 18 red numbers, 18 black numbers and 1 green zero (0) digit.
Bets are placed on what is known as the ‘layout’ which includes both the standard betting grid and racetrack areas. Available bet spots are highlighted when selected while minimum and maximum bet amounts are indicated in the game screen.
Each player is responsible for the correct positioning of a valid chip combination on the layout in order to place his or her bet selection.
Bets shall only be deemed valid whereby they are placed before the dealer announces “No More Bets” or the system timer indicates that betting has closed, whichever may occur first.
The dealer shall spin the white ball in the opposite direction to that of the wheel’s rotation. At least three complete revolutions of the ball track are required for a spin to be deemed valid.
Each bet placed shall be settled in strict accordance with its position on the layout upon the roulette ball coming to rest in a pocket and as such then recognised by the system and dealer.
Upon the roulette ball coming to a full rest in a pocket, the dealer shall announce the winning number and a dolly placed on the respective numbered box on the layout.
Upon the dealer announcing the result of the round and the dolly being placed, all losing bets are collected and winning bets paid automatically by the system.
When the winning number is the green zero, all outside bets are lost.
Upon bets having been paid, a new betting period will commence and play recommence.
The standard Return to Player (RTP) for European Roulette is 97.3% although the individual RTP for each game is accessible via the in-game ‘Information’ or ‘Help’ button.
A system malfunction will result in any bets placed being declared void.
Bet Types
Many different types of bet are possible to place in Roulette with each type covering a certain range of numbers. Each bet type also has its own payout rate.
Standard bet types are divided into ‘Inside Bets’ and ‘Outside Bets’, although further betting options are common with use of the roulette racetrack on the layout.
Inside Bets
Bets placed within the grid area of the layout where the individual numbers are indicated, and including:
- Straight-up Bets; wagers made on a single number, including Zero (0), by placing chips entirely within a numbered square.Standard table pays at odds of 35 to 1.
- Split Bets; wagers made on two numbers by placing chips on the single line between those numbered squares. Standard table pays at odds of 17 to 1.
- Row / Street Bets; wagers made on three numbers in a row by placing chips on the outer edge of a row. Standard table pays at odds of 11 to 1.
- Corner / Square Bets; wagers made on four numbers that meet at a single corner by placing chips on the common corner between those numbered squares. Standard table pays at odds of 8 to 1.
- Six Line / Double Street Bets; wagers made on six numbers that form two adjacent rows by placing chips on the outer corner of the grid between said rows. Standard table pays at odds of 5 to 1.
- Trio Bets; wagers made on three numbers including the Zero (0) by placing chips on the common corner between said numbers. Standard table pays at odds of 11 to 1.
- Basket / First Four Bets; wagers made on Zero (0) and numbers One (1), Two (2) & Three (3) by placing bets on the outer corners between 0-1 and 0-3. Standard table pays at odds of 8 to 1.
Outside Bets
Bets placed entirely within the boxes that are adjacent to the numbered grid area, and including:
- Red / Black Bets; wagers made on either the eighteen red or eighteen black numbers. Standard table pays at odds of 1 to 1.
- Eighteen Bets; wagers made on eighteen numbers, either 1-18 or 19-36. Standard table pays at odds of 1 to 1.
- Even / Odd Bets; wagers made on either even or odd numbers. Standard table pays at odds of 1 to 1.
- Dozen Bets; wagers made on either the first (1-12), second (13-24) or third (25-36) dozen numbers. Standard table pays at odds of 2 to 1.
- Column Bets; wagers made on one of three vertical columns of numbers. Standard table pays at odds of 2 to 1.
Racetrack Bets
By using the roulette racetrack, bets on a series of numbers known as ‘Tiers’, ‘Orphelins’ and ‘Voisins’ may also be placed.
Tiers du Cylindre /Petit Series
This bet covers a total of twelve numbers on the side of the roulette wheel opposite to zero. Six chips are placed as follows:
- 1 chip on the 5/8 split
- 1 chip on the 10/11 split
- 1 chip on the 13/16 split
- 1 chip on the 23/24 split
- 1 chip on the 27/30 split
- 1 chip on the 33/36 split
Voisins du Zero / Grand Series
This bet covers a total of seventeen numbers on the side of the roulette wheel that contains zero. Nine chips are placed as follows:
- 2 chips on the 0/2/3 street
- 1 chip on the 4/7 split
- 1 chip on the 12/15 split
- 1 chip on the 18/21 split
- 1 chip on the 19/22 split
- 2 chips on the 25/26/28/29 corner
- 1 chip on the 32/35 split
Orphelins a Cheval
This bet covers a total of eight numbers on the two segments of the roulette wheel. Five chips are placed as follows:
- 1 chip on 1 (straight up)
- 1 chip on the 6/9 split
- 1 chip on the 14/17 split
- 1 chip on the 17/20 split
- 1 chip on the 31/34 split
Jeu Zero
This bet covers zero and the six numbers in closest proximity to it. Four chips are placed as follows:
- 1 chip on the 0/3 split
- 1 chip on the 12/15 split
- 1 chip on 26 (straight up)
- 1 chip on the 32/35 split
Neighbour Bets A neighbour bet covers a particular number as well as other numbers that lie in close proximity to it on the roulette wheel.
The rules listed here are the standard game rules for Live Roulette, however it is important to consult any specific rules that may exist for variants of the game. It is the responsibility of each player to verify their understanding of the rules of their chosen game prior to placing bets. Specific rules for each game are accessed by clicking on the ‘Help’ and ‘Paytable’ icons while the game is open.
Roulette Terms & Definitions
Ball - A small ball, standard white, which is used to indicate the winning number of each spin.
Ball Track - The outside rim of the wheel where the ball is first spun from.
Bottom Track - The inner area of the wheel where the ball falls into a pocket.
Column - A vertical arrangement of twelve numbered boxes on the layout grid.
Dolly - The device used by the dealer to mark the winning number after each spin.
Layout - The full table betting area upon which all bets are placed.
Pockets - The individual compartments in which the ball comes to rest.
Racetrack - An oval-shaped part of the layout where Tiers, Orphelins, Voisin and Neighbour bets are placed.
Row - A horizontal arrangement of three numbered boxes on the layout grid.
Spin - The action of releasing and concluding a single game round.
Table - The full roulette game area including both wheel and layout.
Wheel - the rotating circular device used to play the game.
Live Caribbean Stud Poker Rules
The rules listed here are the standard game rules for Caribbean Stud Poker, however it is important to consult any specific rules that may exist for variants of the game. It is the responsibility of each player to verify their understanding of the rules of their chosen game prior to placing bets. Specific rules for each game are accessed by clicking on the ‘Help’ and ‘Paytable’ icons while the game is open.
Game Objective
Players are dealt five cards each and compete against the dealer who must have an Ace and a King or higher to qualify. Players must decide to raise or fold before the dealer’s complete hand is revealed.
The Progressive Jackpot, which offers both a top-level Progressive Jackpot prize of increasing value for a Royal Flush and a range of lower fixed prizes for even more enjoyment for hands from a Straight flush down to Three of a Kind.
Game Rules
Caribbean Stud Poker is a variant of the popular Texas Hold'em poker. Caribbean Stud Poker differs from Texas Hold'em in that it is played against the house rather than against other players.
The aim of Caribbean Stud Poker is to beat the dealer's hand by getting the best possible five-card hand.
An unlimited number of players can play simultaneously at one Caribbean Stud Poker table. Each player can take only one seat at the table.
Caribbean Stud Poker is played with one standard 52-card deck (Jokers are excluded). Only one game is played with one deck of cards, and cards are shuffled after each game round.
To start the game round, place your initial bet in the Ante spot. The dealer will deal five face up cards to you and one face up card plus four face down cards to himself/herself.
You must decide whether to CALL or FOLD. Choose CALL to continue the round by placing a Call bet equal to double your Ante. Choose FOLD to end the round, thereby forfeiting your Ante.
After you have made your decision, the dealer will reveal his/her four remaining cards.
To decide the winner, the highest-ranking hand that can be formed from your five cards is determined and compared with the dealer's hand.
Side Bets
5+1 BONUS
The 5+1 BONUS bet is an optional side bet. You win on your 5+1 BONUS bet when your five cards plus the dealer’s first face-up card can create a five-card poker hand of Three of a Kind or better.
At the start of a new game round, you will be given the option to place a 5+1 BONUS bet after you have placed an Ante bet that is equal to or greater than the minimum amount. After your Ante has been accepted, the 5+1 BONUS betting spot will be enabled and blink.
All bets must be placed before betting time expires. Once betting time has expired, the dealer will deal 5 face-up cards to the player and the first face-up card to the dealer.
You must then make a decision to CALL or FOLD, but this decision will not affect the outcome of your 5+1 BONUS bet.
At the end of the round, the dealer will turn all his/her cards face up and announce the result.
Jackpot Bet
The jackpot bet is an optional side bet that allows you to win a share of the large progressive jackpot! The amount of the progressive jackpot grows steadily over time as more jackpot bets are placed by players at several different participating casinos. Eventually, the jackpot is hit when a player who has placed a jackpot bet at a participating table gets a Royal Flush.
All players who have placed a jackpot bet in the winning game round share the total amount of the progressive jackpot. The amount of your potential share of the progressive jackpot is thus based on all jackpot bets that have been placed by players at participating game tables in the current round.
The optional jackpot bet also allows you to win an additional prize of a fixed amount when you personally get a hand of Three of a Kind or better!
At the start of a new game round, place your optional jackpot bet in the circular field labelled "JACKPOT" after you have placed your ante bet and before betting time expires.
Once accepted, your jackpot bet will be added to the total amount of the progressive jackpot. Each participating player places the jackpot bet in the currency used at his/her casino, and the current amount of the progressive jackpot and your potential share of the progressive jackpot are displayed in your currency in the JACKPOT paytable. When you win a share of the progressive jackpot, you will be paid in your own currency.
The fixed prizes for getting a good hand (from Three of a Kind to a Straight Flush) are also displayed in your own currency.
Your decision to CALL or FOLD your hand does not affect your ability to win a share of the progressive jackpot in the game round.
If the game round is cancelled, your jackpot bet will be refunded along with your other bets. If you held a potential prize-winning hand according to the JACKPOT paytable in a cancelled game round, the decision to manually compensate you will be made by your game provider.
Winning Hands
The individual cards are ranked in descending order: Ace (high or low), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3 and 2.
An Ace can be the highest value card in a Straight of A, K, Q, J, 10 or the lowest value card in a Straight of 5, 4, 3, 2, A.
Possible hands from the highest payouts to the lowest:
- Royal Flush is a straight flush involving the Ace, King, Queen, Jack and 10 all in the same suit.
- Straight Flush is a hand that contains five cards in sequence, all of the same suit, for example: Nine, Eight, Seven, Six and Five, all Hearts.
- Four of a Kind is a hand that contains all four cards of one rank and any other card. For example, four Aces in your hand would be Four of a Kind. Quads with higher ranking cards defeat lower ranking ones.
- Full House is a hand that contains three matching cards of one rank and two matching cards of another rank, e.g. three Kings and two Sixes. Between two full houses, the one with the higher ranking three cards wins.
- Flush is a hand where all five cards are of the same suit, but not in a sequence, e.g. five cards that are all Clubs. Two flushes are compared as if they were high card hands; the highest ranking card of each is compared to determine the winner. If both hands have the same highest card, then the second-highest ranking card is compared, and so on until a difference is found.
- Straight is a hand that contains five cards of sequential rank in at least two different suits, e.g. Nine, Eight, Seven, Six and Five in two or more suits. Two straights are ranked by comparing the highest card of each. Two straights with the same high card are of equal value, as suits are not used to separate them.
- Three of a Kind is a hand that contains three cards of the same rank, plus two cards which are not of this rank or the same as each other. For example, a player having three Kings in their hand would have Three of a Kind. Higher-valued Three of a Kind defeat lower-valued Three of a Kind. If two hands contain Three of a Kind of the same value, the Kickers are compared to break the tie.
- Two Pairs is a hand that contains two cards of the same rank, plus two cards of another rank (that match each other but not the first pair), plus any card not of either rank. An example of this would be having two Aces and two Kings. To rank two hands both containing Two Pairs, the higher ranking pair of each is first compared, and the higher pair wins. If both hands have the same top pair, then the second pair of each is compared. If both hands have the same two pairs, the Kicker determines the winner.
- Pair is a hand that contains two cards of one rank (e.g. two Kings), plus three cards which are not of this rank or the same as each other. Pair is the lowest hand you can be paid out for. Higher ranking pairs defeat lower ranking pairs. If two hands have the same pair, the Kickers are compared in descending order to determine the winner.
- High Card is a poker hand made of any five cards not meeting any of the above requirements. Essentially, no hand is made, and the only thing of any meaning in the player's hand is their highest card.
Game Outcomes
The dealer must have at least an Ace plus a King or better card to qualify.
In other words, the lowest qualifying hand would be Ace, King, 4, 3, 2; and the highest non-qualifying hand would be Ace, Queen, Jack, 10, 9. If the dealer does not qualify, you win even money on your Ante and the Call bet is returned to you (push).
If the dealer qualifies and beats your hand, you lose both your Ante and Call bet.
If the dealer qualifies and your hand beats the dealer’s, you win even money on your Ante, and the Call bet pays according to the posted pay table.
If you and the dealer tie, both your Ante and Call bet are returned to you (push).
Payouts
CALL
Hand Payout
Royal Flush 100:1
Straight Flush 50:1
Four of a Kind 25:1
Full House 10:1
Flush 7:1
Straight 5:1
Three of a Kind 3:1
Two Pairs 2:1
One Pair or less 1:1
5+1 BONUS
Hand Payout
Royal Flush 1000:1
Straight Flush 200:1
Four of a Kind 100:1
Full House 20:1
Flush 15:1
Straight 10:1
Three of a Kind 7:1
JACKPOT
Hand Payout
Royal Flush 100% of Jackpot*
Straight Flush 2500
Four of a Kind 250
Full House 50
Flush 25
Straight 10
Three of a Kind 3
*The progressive jackpot, stated in your own currency, is the top prize shared among all players who have placed a jackpot bet in the winning game round.
The prizes you can win individually for a hand of Three of a Kind or better (up to a Straight Flush) are indicated in your own currency.
Ante bet payout is 1:1.
Malfunction voids all pays and play.
Return to Player
The optimal theoretical return-to-player percentage is 96.30%.
The optimal theoretical return-to-player percentage on total wager is 98.19%.
The optimal theoretical return-to-player percentage for 5+1 BONUS bet is 91.44%.
The optimal theoretical return-to-player percentage for JACKPOT bet is 81.84%.
Place Bets
The BET LIMITS panel displays the minimum and maximum stakes permitted on the table in total.
To participate in the game, you must have sufficient funds to cover your bets. You can see your current BALANCE on your screen.
The TRAFFIC LIGHTS tell you the current status in the game round by informing you of when you can bet (GREEN light), when the betting time is nearly over (YELLOW light), and when betting time has expired (RED light).
The CHIP DISPLAY allows you to select the value of each chip you wish to bet. Only chips of denominations that can be covered by your current balance will be enabled. This display will only be illuminated for use when betting time remains (the light is green or yellow).
Once you have selected a chip, place your bet by simply clicking/tapping the betting spot on the game table labelled Ante or with the side bet you desire (if applicable). Each time you click/tap the betting spot, the amount of your bet increases by the value of the selected chip or up to the maximum limit for the type of bet you have selected. Once you have bet the maximum limit, no additional funds will be accepted for that bet, and a message will appear above your bet to notify you that you have bet the maximum.
NOTE: Please do not minimize your browser or open any other tab in your browser while betting time remains and you have placed bets on the table. Such actions will be interpreted as leaving the game, and your bets will therefore be declined for that particular game round.
The DOUBLE (2x) button allows you to quickly double your bet. This button is enabled after you have placed any bet.
The DOUBLE (2x) button allows you to Double the bet up to the maximum limit.
You can double your bet only once.
The REPEAT button allows you to repeat all bets from the previous game round.
The UNDO button removes the last bet you placed.
You can click/tap the UNDO button repeatedly to remove bets, one by one, in the reverse order of which they were placed. Note that bets can only be removed while betting time still remains (GREEN or YELLOW light).
The TOTAL BET indicator displays the total amount of all bets placed in the current round.
Make a Decision
After your cards have been dealt, your card combination and the “MAKE YOUR DECISION” window will be displayed.
You must decide whether to CALL to continue the round or FOLD to end the round and forfeit your placed bets.
By clicking/tapping CALL you will continue to play the game and place the Call bet. The Call bet will be placed automatically on the Call bet spot.
By clicking/tapping FOLD you will lose all bets placed, but you will still see the remainder of the game played out, but you will not participate in the game. You will need to wait until the next game round to place your bets.
If decision time has expired and you have not yet made a decision to CALL or FOLD, your hand will be automatically folded and you will lose all your bets. The betting-time indicator will display the message: AUTO FOLDED.
Game Number
Each game round is identified by a unique GAME NUMBER.
This number reflects when the round began in terms of GMT by hour: minute: second. Please use this game number for reference (or take a screenshot of the game number) if you wish to contact Customer Service regarding a particular round.
Error Handling
If there is any error in the game, gambling system or game procedure, the game round will be temporarily paused while the dealer notifies the shift manager. You and other players will be notified via Chat, or by an on-screen pop-up message, that the issue is being investigated. If the manager can immediately resolve the error, the game round will continue as normal. If immediate resolution is not possible, the game round will be cancelled and initial bets will be refunded to all players who participated in the game round.